We’ve been moving towards getting ready for prototyping. We just spent the last few weeks working on the initial model of Vlad Volt with the help of Mafubash (A 3D modeler we’ve been collaborating with). We just wanted to share a few iterations of feedback that lead us to the final model, mainly texture tweaks. The biggest struggle was getting a model to read good in ISO as well as other angles, seeing that we’re planning to experiment with some camera work similar to Street Fighter IV&V during special attacks and victory poses.
Paint-over of original texture iteration.
Current version we’re going with.
Now that we have it we’ll be getting some test animations up and running, greybox an arena and be testing lighting and shaders.